I am currently studying an online Pattern Cutting course and I am also learning Marvelous Designer
I modeled the Jeans, underwear and shoes of my character in the traditional method of poly-modelling in 3ds max and then sculpting details in ZBrush.
A constant theme in CG is to go to life and study it, learn how things are really made and to bring that to the computer. Studying traditional pattern making will enable me to create very realistic clothing for CG characters.
Max is supposed to blend in and her cloths represent that. Her cloths are simple and contemporary.